Add the body part renderer

This commit is contained in:
Braydon 2024-04-11 05:17:00 -04:00
parent 4f24b8eee5
commit 0de598b205
7 changed files with 123 additions and 29 deletions

@ -50,4 +50,19 @@ public final class ImageUtils {
graphics.dispose();
return scaled;
}
/**
* Flip the given image.
*
* @param image the image to flip
* @return the flipped image
*/
@NonNull
public static BufferedImage flip(@NonNull BufferedImage image) {
BufferedImage flipped = new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D graphics = flipped.createGraphics();
graphics.drawImage(image, image.getWidth(), 0, 0, image.getHeight(), 0, 0, image.getWidth(), image.getHeight(), null);
graphics.dispose();
return flipped;
}
}

@ -37,8 +37,8 @@ import java.net.URL;
/**
* A renderer for a {@link ISkinPart}.
*
* @author Braydon
* @param <T> the type of part to render
* @author Braydon
*/
public abstract class SkinRenderer<T extends ISkinPart> {
/**
@ -63,13 +63,28 @@ public abstract class SkinRenderer<T extends ISkinPart> {
*/
@SneakyThrows
protected final BufferedImage getVanillaSkinPart(@NonNull Skin skin, @NonNull ISkinPart.Vanilla part, double size) {
return getSkinPartTexture(skin, part.getCoordinates().getX(), part.getCoordinates().getY(), part.getWidth(), part.getHeight(), size);
BufferedImage skinImage = ImageIO.read(new URL(skin.getUrl())); // The skin texture
ISkinPart.Vanilla.Coordinates coordinates = part.getCoordinates(); // The coordinates of the part
// The skin texture is legacy, use legacy coordinates
if (skinImage.getHeight() == 32 && part.hasLegacyCoordinates()) {
coordinates = part.getLegacyCoordinates();
}
int width = part.getWidth(); // The width of the part
if (skin.getModel() == Skin.Model.SLIM && part.isArm()) {
width--;
}
BufferedImage partTexture = getSkinPartTexture(skinImage, coordinates.getX(), coordinates.getY(), width, part.getHeight(), size);
if (coordinates instanceof ISkinPart.Vanilla.LegacyCoordinates legacyCoordinates && legacyCoordinates.isFlipped()) {
partTexture = ImageUtils.flip(partTexture);
}
return partTexture;
}
/**
* Get the texture of a specific part of a skin.
*
* @param skin the skin to get the part from
* @param skinImage the skin image to get the part from
* @param x the x position of the part
* @param y the y position of the part
* @param width the width of the part
@ -78,9 +93,7 @@ public abstract class SkinRenderer<T extends ISkinPart> {
* @return the texture of the skin part
*/
@SneakyThrows
private BufferedImage getSkinPartTexture(@NonNull Skin skin, int x, int y, int width, int height, double size) {
BufferedImage skinImage = ImageIO.read(new URL(skin.getUrl())); // The skin texture
private BufferedImage getSkinPartTexture(@NonNull BufferedImage skinImage, int x, int y, int width, int height, double size) {
// Create a new BufferedImage for the part of the skin texture
BufferedImage headTexture = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
@ -88,8 +101,9 @@ public abstract class SkinRenderer<T extends ISkinPart> {
headTexture.getGraphics().drawImage(skinImage, 0, 0, width, height, x, y, x + width, y + height, null);
// Scale the skin part texture
if (size > 0D) {
headTexture = ImageUtils.resize(headTexture, size);
}
return headTexture;
}

@ -24,10 +24,12 @@
package me.braydon.mc.common.renderer.impl;
import lombok.NonNull;
import me.braydon.mc.common.ImageUtils;
import me.braydon.mc.common.renderer.SkinRenderer;
import me.braydon.mc.model.skin.ISkinPart;
import me.braydon.mc.model.skin.Skin;
import java.awt.*;
import java.awt.image.BufferedImage;
/**
@ -50,6 +52,26 @@ public final class BodySkinPartRenderer extends SkinRenderer<ISkinPart.Custom> {
*/
@Override @NonNull
public BufferedImage render(@NonNull Skin skin, @NonNull ISkinPart.Custom part, boolean overlays, int size) {
return getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, size);
BufferedImage texture = new BufferedImage(16, 32, BufferedImage.TYPE_INT_ARGB); // The texture to return
Graphics2D graphics = texture.createGraphics(); // Create the graphics for drawing
// Get the Vanilla skin parts to draw
BufferedImage face = getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, -1);
BufferedImage body = getVanillaSkinPart(skin, ISkinPart.Vanilla.BODY_FRONT, -1);
BufferedImage leftArm = getVanillaSkinPart(skin, ISkinPart.Vanilla.LEFT_ARM, -1);
BufferedImage rightArm = getVanillaSkinPart(skin, ISkinPart.Vanilla.RIGHT_ARM, -1);
BufferedImage leftLeg = getVanillaSkinPart(skin, ISkinPart.Vanilla.LEFT_LEG, -1);
BufferedImage rightLeg = getVanillaSkinPart(skin, ISkinPart.Vanilla.RIGHT_LEG, -1);
// Draw the body parts
graphics.drawImage(face, 4, 0, null);
graphics.drawImage(body, 4, 8, null);
graphics.drawImage(leftArm, skin.getModel() == Skin.Model.SLIM ? 1 : 0, 8, null);
graphics.drawImage(rightArm, 12, 8, null);
graphics.drawImage(leftLeg, 8, 20, null);
graphics.drawImage(rightLeg, 4, 20, null);
graphics.dispose();
return ImageUtils.resize(texture, size / 8D);
}
}

@ -63,23 +63,25 @@ public final class IsometricHeadSkinPartRenderer extends SkinRenderer<ISkinPart.
double zOffset = scale * 3.5D;
double xOffset = scale * 2D;
BufferedImage texture = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
Graphics2D graphics = texture.createGraphics();
BufferedImage texture = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB); // The texture to return
Graphics2D graphics = texture.createGraphics(); // Create the graphics for drawing
// Get the Vanilla skin parts to draw
BufferedImage headTop = getVanillaSkinPart(skin, ISkinPart.Vanilla.HEAD_TOP, scale);
BufferedImage face = getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, scale);
BufferedImage headLeft = getVanillaSkinPart(skin, ISkinPart.Vanilla.HEAD_LEFT, scale);
// Draw the top of the left
// Draw the top head part
drawPart(graphics, headTop, HEAD_TOP_TRANSFORM, -0.5 - zOffset, xOffset + zOffset, headTop.getWidth(), headTop.getHeight() + 2);
// Draw the face of the head
// Draw the face part
double x = xOffset + 8 * scale;
drawPart(graphics, face, FACE_TRANSFORM, x, x + zOffset - 0.5, face.getWidth(), face.getHeight());
// Draw the left side of the head
// Draw the left head part
drawPart(graphics, headLeft, HEAD_LEFT_TRANSFORM, xOffset + 1, zOffset - 0.5, headLeft.getWidth(), headLeft.getHeight());
graphics.dispose();
return texture;
}

@ -57,8 +57,8 @@ public final class VanillaSkinPartRenderer extends SkinRenderer<ISkinPart.Vanill
return partImage;
}
// Create a new image, draw our skin part texture, and then apply overlays
BufferedImage texture = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
Graphics2D graphics = texture.createGraphics();
BufferedImage texture = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB); // The texture to return
Graphics2D graphics = texture.createGraphics(); // Create the graphics for drawing
graphics.drawImage(partImage, 0, 0, null);
// Draw part overlays
@ -68,6 +68,7 @@ public final class VanillaSkinPartRenderer extends SkinRenderer<ISkinPart.Vanill
applyOverlay(graphics, getVanillaSkinPart(skin, overlay, scale));
}
}
graphics.dispose();
return texture;
}
}

@ -78,7 +78,7 @@ public interface ISkinPart {
/**
* A part of a Vanilla skin texture.
*/
@AllArgsConstructor @RequiredArgsConstructor @Getter @ToString
@RequiredArgsConstructor @Getter @ToString
enum Vanilla implements ISkinPart {
// Overlays
HEAD_OVERLAY_FACE(new Coordinates(40, 8), 8, 8),
@ -89,7 +89,21 @@ public interface ISkinPart {
HEAD_LEFT(new Coordinates(0, 8), 8, 8),
HEAD_RIGHT(new Coordinates(16, 8), 8, 8),
HEAD_BOTTOM(new Coordinates(16, 0), 8, 8),
HEAD_BACK(new Coordinates(24, 8), 8, 8);
HEAD_BACK(new Coordinates(24, 8), 8, 8),
// Body
BODY_FRONT(new Coordinates(20, 20), 8, 12),
BODY_BACK(new Coordinates(20, 36), 8, 12),
BODY_LEFT(new Coordinates(32, 52), 4, 12),
BODY_RIGHT(new Coordinates(44, 20), 4, 12),
// Arms
LEFT_ARM(new Coordinates(44, 20), 4, 12),
RIGHT_ARM(new Coordinates(36, 52), new LegacyCoordinates(44, 20, true), 4, 12),
// Legs
LEFT_LEG(new Coordinates(4, 20), 4, 12),
RIGHT_LEG(new Coordinates(20, 52), new LegacyCoordinates(4, 20, true), 4, 12);
/**
* The coordinates of this part.
@ -119,6 +133,14 @@ public interface ISkinPart {
this(coordinates, null, width, height, overlays);
}
Vanilla(@NonNull Coordinates coordinates, LegacyCoordinates legacyCoordinates, int width, int height, Vanilla... overlays) {
this.coordinates = coordinates;
this.legacyCoordinates = legacyCoordinates;
this.width = width;
this.height = height;
this.overlays = overlays;
}
/**
* Render a part of a skin.
*
@ -132,6 +154,24 @@ public interface ISkinPart {
return VanillaSkinPartRenderer.INSTANCE.render(skin, this, overlays, size);
}
/**
* Is this part an arm?
*
* @return whether this part is an arm
*/
public boolean isArm() {
return this == LEFT_ARM || this == RIGHT_ARM;
}
/**
* Does this part have legacy coordinates?
*
* @return whether this part has legacy coordinates
*/
public boolean hasLegacyCoordinates() {
return legacyCoordinates != null;
}
/**
* Coordinates of a part of a skin.
*/

@ -196,7 +196,7 @@ public final class MojangService {
Optional<CachedSkinPartTexture> cached = skinPartTextureCache.findById(id); // Get the cached texture
if (cached.isPresent()) { // Respond with the cache if present
return cached.get().getTexture();
// return cached.get().getTexture();
}
Skin skin = null; // The target skin to get the skin part of