Add the body part renderer
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@ -39,7 +39,7 @@ public final class ImageUtils {
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* Scale the given image to the provided size.
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*
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* @param image the image to scale
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* @param size the size to scale the image to
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* @param size the size to scale the image to
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* @return the scaled image
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*/
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@NonNull
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@ -50,4 +50,19 @@ public final class ImageUtils {
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graphics.dispose();
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return scaled;
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}
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/**
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* Flip the given image.
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*
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* @param image the image to flip
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* @return the flipped image
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*/
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@NonNull
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public static BufferedImage flip(@NonNull BufferedImage image) {
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BufferedImage flipped = new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_ARGB);
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Graphics2D graphics = flipped.createGraphics();
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graphics.drawImage(image, image.getWidth(), 0, 0, image.getHeight(), 0, 0, image.getWidth(), image.getHeight(), null);
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graphics.dispose();
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return flipped;
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}
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}
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@ -37,18 +37,18 @@ import java.net.URL;
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/**
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* A renderer for a {@link ISkinPart}.
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*
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* @author Braydon
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* @param <T> the type of part to render
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* @author Braydon
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*/
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public abstract class SkinRenderer<T extends ISkinPart> {
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/**
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* Invoke this render to render the
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* given skin part for the provided skin.
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*
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* @param skin the skin to render the part for
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* @param part the part to render
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* @param skin the skin to render the part for
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* @param part the part to render
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* @param overlays whether to render overlays
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* @param size the size to scale the skin part to
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* @param size the size to scale the skin part to
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* @return the rendered skin part
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*/
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@NonNull public abstract BufferedImage render(@NonNull Skin skin, @NonNull T part, boolean overlays, int size);
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@ -63,24 +63,37 @@ public abstract class SkinRenderer<T extends ISkinPart> {
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*/
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@SneakyThrows
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protected final BufferedImage getVanillaSkinPart(@NonNull Skin skin, @NonNull ISkinPart.Vanilla part, double size) {
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return getSkinPartTexture(skin, part.getCoordinates().getX(), part.getCoordinates().getY(), part.getWidth(), part.getHeight(), size);
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BufferedImage skinImage = ImageIO.read(new URL(skin.getUrl())); // The skin texture
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ISkinPart.Vanilla.Coordinates coordinates = part.getCoordinates(); // The coordinates of the part
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// The skin texture is legacy, use legacy coordinates
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if (skinImage.getHeight() == 32 && part.hasLegacyCoordinates()) {
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coordinates = part.getLegacyCoordinates();
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}
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int width = part.getWidth(); // The width of the part
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if (skin.getModel() == Skin.Model.SLIM && part.isArm()) {
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width--;
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}
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BufferedImage partTexture = getSkinPartTexture(skinImage, coordinates.getX(), coordinates.getY(), width, part.getHeight(), size);
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if (coordinates instanceof ISkinPart.Vanilla.LegacyCoordinates legacyCoordinates && legacyCoordinates.isFlipped()) {
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partTexture = ImageUtils.flip(partTexture);
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}
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return partTexture;
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}
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/**
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* Get the texture of a specific part of a skin.
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*
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* @param skin the skin to get the part from
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* @param x the x position of the part
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* @param y the y position of the part
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* @param width the width of the part
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* @param height the height of the part
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* @param size the size to scale the part to
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* @param skinImage the skin image to get the part from
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* @param x the x position of the part
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* @param y the y position of the part
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* @param width the width of the part
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* @param height the height of the part
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* @param size the size to scale the part to
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* @return the texture of the skin part
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*/
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@SneakyThrows
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private BufferedImage getSkinPartTexture(@NonNull Skin skin, int x, int y, int width, int height, double size) {
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BufferedImage skinImage = ImageIO.read(new URL(skin.getUrl())); // The skin texture
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private BufferedImage getSkinPartTexture(@NonNull BufferedImage skinImage, int x, int y, int width, int height, double size) {
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// Create a new BufferedImage for the part of the skin texture
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BufferedImage headTexture = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
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@ -88,8 +101,9 @@ public abstract class SkinRenderer<T extends ISkinPart> {
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headTexture.getGraphics().drawImage(skinImage, 0, 0, width, height, x, y, x + width, y + height, null);
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// Scale the skin part texture
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headTexture = ImageUtils.resize(headTexture, size);
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if (size > 0D) {
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headTexture = ImageUtils.resize(headTexture, size);
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}
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return headTexture;
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}
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@ -105,7 +119,7 @@ public abstract class SkinRenderer<T extends ISkinPart> {
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/**
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* Apply an overlay to a texture.
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*
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* @param graphics the graphics to overlay on
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* @param graphics the graphics to overlay on
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* @param overlayImage the part to overlay
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*/
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protected final void applyOverlay(@NonNull Graphics2D graphics, @NonNull BufferedImage overlayImage) {
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@ -24,10 +24,12 @@
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package me.braydon.mc.common.renderer.impl;
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import lombok.NonNull;
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import me.braydon.mc.common.ImageUtils;
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import me.braydon.mc.common.renderer.SkinRenderer;
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import me.braydon.mc.model.skin.ISkinPart;
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import me.braydon.mc.model.skin.Skin;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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/**
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@ -50,6 +52,26 @@ public final class BodySkinPartRenderer extends SkinRenderer<ISkinPart.Custom> {
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*/
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@Override @NonNull
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public BufferedImage render(@NonNull Skin skin, @NonNull ISkinPart.Custom part, boolean overlays, int size) {
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return getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, size);
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BufferedImage texture = new BufferedImage(16, 32, BufferedImage.TYPE_INT_ARGB); // The texture to return
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Graphics2D graphics = texture.createGraphics(); // Create the graphics for drawing
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// Get the Vanilla skin parts to draw
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BufferedImage face = getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, -1);
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BufferedImage body = getVanillaSkinPart(skin, ISkinPart.Vanilla.BODY_FRONT, -1);
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BufferedImage leftArm = getVanillaSkinPart(skin, ISkinPart.Vanilla.LEFT_ARM, -1);
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BufferedImage rightArm = getVanillaSkinPart(skin, ISkinPart.Vanilla.RIGHT_ARM, -1);
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BufferedImage leftLeg = getVanillaSkinPart(skin, ISkinPart.Vanilla.LEFT_LEG, -1);
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BufferedImage rightLeg = getVanillaSkinPart(skin, ISkinPart.Vanilla.RIGHT_LEG, -1);
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// Draw the body parts
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graphics.drawImage(face, 4, 0, null);
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graphics.drawImage(body, 4, 8, null);
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graphics.drawImage(leftArm, skin.getModel() == Skin.Model.SLIM ? 1 : 0, 8, null);
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graphics.drawImage(rightArm, 12, 8, null);
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graphics.drawImage(leftLeg, 8, 20, null);
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graphics.drawImage(rightLeg, 4, 20, null);
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graphics.dispose();
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return ImageUtils.resize(texture, size / 8D);
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}
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}
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@ -63,23 +63,25 @@ public final class IsometricHeadSkinPartRenderer extends SkinRenderer<ISkinPart.
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double zOffset = scale * 3.5D;
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double xOffset = scale * 2D;
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BufferedImage texture = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
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Graphics2D graphics = texture.createGraphics();
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BufferedImage texture = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB); // The texture to return
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Graphics2D graphics = texture.createGraphics(); // Create the graphics for drawing
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// Get the Vanilla skin parts to draw
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BufferedImage headTop = getVanillaSkinPart(skin, ISkinPart.Vanilla.HEAD_TOP, scale);
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BufferedImage face = getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, scale);
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BufferedImage headLeft = getVanillaSkinPart(skin, ISkinPart.Vanilla.HEAD_LEFT, scale);
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// Draw the top of the left
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// Draw the top head part
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drawPart(graphics, headTop, HEAD_TOP_TRANSFORM, -0.5 - zOffset, xOffset + zOffset, headTop.getWidth(), headTop.getHeight() + 2);
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// Draw the face of the head
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// Draw the face part
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double x = xOffset + 8 * scale;
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drawPart(graphics, face, FACE_TRANSFORM, x, x + zOffset - 0.5, face.getWidth(), face.getHeight());
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// Draw the left side of the head
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// Draw the left head part
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drawPart(graphics, headLeft, HEAD_LEFT_TRANSFORM, xOffset + 1, zOffset - 0.5, headLeft.getWidth(), headLeft.getHeight());
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graphics.dispose();
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return texture;
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}
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@ -57,8 +57,8 @@ public final class VanillaSkinPartRenderer extends SkinRenderer<ISkinPart.Vanill
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return partImage;
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}
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// Create a new image, draw our skin part texture, and then apply overlays
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BufferedImage texture = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
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Graphics2D graphics = texture.createGraphics();
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BufferedImage texture = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB); // The texture to return
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Graphics2D graphics = texture.createGraphics(); // Create the graphics for drawing
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graphics.drawImage(partImage, 0, 0, null);
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// Draw part overlays
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@ -68,6 +68,7 @@ public final class VanillaSkinPartRenderer extends SkinRenderer<ISkinPart.Vanill
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applyOverlay(graphics, getVanillaSkinPart(skin, overlay, scale));
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}
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}
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graphics.dispose();
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return texture;
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}
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}
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@ -78,7 +78,7 @@ public interface ISkinPart {
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/**
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* A part of a Vanilla skin texture.
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*/
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@AllArgsConstructor @RequiredArgsConstructor @Getter @ToString
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@RequiredArgsConstructor @Getter @ToString
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enum Vanilla implements ISkinPart {
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// Overlays
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HEAD_OVERLAY_FACE(new Coordinates(40, 8), 8, 8),
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@ -89,7 +89,21 @@ public interface ISkinPart {
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HEAD_LEFT(new Coordinates(0, 8), 8, 8),
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HEAD_RIGHT(new Coordinates(16, 8), 8, 8),
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HEAD_BOTTOM(new Coordinates(16, 0), 8, 8),
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HEAD_BACK(new Coordinates(24, 8), 8, 8);
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HEAD_BACK(new Coordinates(24, 8), 8, 8),
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// Body
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BODY_FRONT(new Coordinates(20, 20), 8, 12),
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BODY_BACK(new Coordinates(20, 36), 8, 12),
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BODY_LEFT(new Coordinates(32, 52), 4, 12),
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BODY_RIGHT(new Coordinates(44, 20), 4, 12),
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// Arms
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LEFT_ARM(new Coordinates(44, 20), 4, 12),
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RIGHT_ARM(new Coordinates(36, 52), new LegacyCoordinates(44, 20, true), 4, 12),
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// Legs
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LEFT_LEG(new Coordinates(4, 20), 4, 12),
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RIGHT_LEG(new Coordinates(20, 52), new LegacyCoordinates(4, 20, true), 4, 12);
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/**
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* The coordinates of this part.
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@ -119,6 +133,14 @@ public interface ISkinPart {
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this(coordinates, null, width, height, overlays);
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}
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Vanilla(@NonNull Coordinates coordinates, LegacyCoordinates legacyCoordinates, int width, int height, Vanilla... overlays) {
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this.coordinates = coordinates;
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this.legacyCoordinates = legacyCoordinates;
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this.width = width;
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this.height = height;
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this.overlays = overlays;
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}
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/**
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* Render a part of a skin.
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*
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@ -132,6 +154,24 @@ public interface ISkinPart {
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return VanillaSkinPartRenderer.INSTANCE.render(skin, this, overlays, size);
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}
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/**
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* Is this part an arm?
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*
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* @return whether this part is an arm
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*/
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public boolean isArm() {
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return this == LEFT_ARM || this == RIGHT_ARM;
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}
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/**
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* Does this part have legacy coordinates?
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*
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* @return whether this part has legacy coordinates
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*/
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public boolean hasLegacyCoordinates() {
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return legacyCoordinates != null;
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}
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/**
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* Coordinates of a part of a skin.
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*/
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@ -196,7 +196,7 @@ public final class MojangService {
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Optional<CachedSkinPartTexture> cached = skinPartTextureCache.findById(id); // Get the cached texture
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if (cached.isPresent()) { // Respond with the cache if present
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return cached.get().getTexture();
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// return cached.get().getTexture();
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}
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Skin skin = null; // The target skin to get the skin part of
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