diff --git a/src/main/java/me/braydon/mc/model/cache/CachedSkinPartTexture.java b/src/main/java/me/braydon/mc/model/cache/CachedSkinPartTexture.java
index 1bfe48a..c90b8d7 100644
--- a/src/main/java/me/braydon/mc/model/cache/CachedSkinPartTexture.java
+++ b/src/main/java/me/braydon/mc/model/cache/CachedSkinPartTexture.java
@@ -43,7 +43,7 @@ public final class CachedSkinPartTexture implements Serializable {
* The id of this cache element.
*
* This ID is in the given format:
- * skinPart:---
+ * skinPart:----
*
*/
@Id private transient final String id;
diff --git a/src/main/java/me/braydon/mc/service/MojangService.java b/src/main/java/me/braydon/mc/service/MojangService.java
index 28d5bc0..ff932dc 100644
--- a/src/main/java/me/braydon/mc/service/MojangService.java
+++ b/src/main/java/me/braydon/mc/service/MojangService.java
@@ -192,24 +192,24 @@ public final class MojangService {
size = DEFAULT_PART_TEXTURE_SIZE;
}
size = Math.min(size, MAX_PART_TEXTURE_SIZE); // Limit the size to 512
- String id = "%s-%s-%s-%s".formatted(query.toLowerCase(), part.name(), size, extension); // The id of the skin part
+ String id = "%s-%s-%s-%s-%s".formatted(query.toLowerCase(), part.name(), overlays, size, extension); // The id of the skin part
Optional cached = skinPartTextureCache.findById(id); // Get the cached texture
if (cached.isPresent()) { // Respond with the cache if present
return cached.get().getTexture();
}
- Skin target = null; // The target skin to get the skin part of
+ Skin skin = null; // The target skin to get the skin part of
try {
CachedPlayer player = getPlayer(query, false); // Retrieve the player
- target = player.getSkin(); // Use the player's skin
+ skin = player.getSkin(); // Use the player's skin
} catch (Exception ignored) {
// Simply ignore, and fallback to the default skin
}
- if (target == null) { // Fallback to the default skin
- target = Skin.DEFAULT_STEVE;
+ if (skin == null) { // Fallback to the default skin
+ skin = Skin.DEFAULT_STEVE;
}
- BufferedImage texture = part.render(target, overlays, size); // Render the skin part
+ BufferedImage texture = part.render(skin, overlays, size); // Render the skin part
// Convert BufferedImage to byte array
try (ByteArrayOutputStream outputStream = new ByteArrayOutputStream()) {