Add a legacy field to players
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@ -65,4 +65,13 @@ public class Player {
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* The profile actions this player has, null if none.
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*/
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private final ProfileAction[] profileActions;
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/**
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* Is this player legacy?
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* <p>
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* A "Legacy" player is a player that
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* has not yet migrated to a Mojang account.
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* </p>
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*/
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private final boolean legacy;
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}
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@ -65,8 +65,8 @@ public final class CachedPlayer extends Player implements Serializable {
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public CachedPlayer(@NonNull String cacheId, @NonNull UUID uniqueId, @NonNull String username, @NonNull Skin skin,
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Cape cape, @NonNull MojangProfileToken.ProfileProperty[] properties, ProfileAction[] profileActions,
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long cached) {
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super(uniqueId, username, skin, cape, properties, profileActions);
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boolean legacy, long cached) {
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super(uniqueId, username, skin, cape, properties, profileActions, legacy);
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this.cacheId = cacheId;
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this.cached = cached;
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}
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@ -61,6 +61,15 @@ public final class MojangProfileToken {
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*/
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@NonNull private final ProfileAction[] profileActions;
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/**
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* Is this profile legacy?
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* <p>
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* A "Legacy" profile is a profile that
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* has not yet migrated to a Mojang account.
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* </p>
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*/
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private final boolean legacy;
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/**
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* Get the properties of this skin.
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*
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@ -294,7 +294,7 @@ public final class MojangService {
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CachedPlayer player = new CachedPlayer(cacheId, uuid, token.getName(),
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skinProperties.getSkin() == null ? Skin.DEFAULT_STEVE : skinProperties.getSkin(),
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skinProperties.getCape(), token.getProperties(), profileActions.length == 0 ? null : profileActions,
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System.currentTimeMillis()
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token.isLegacy(), System.currentTimeMillis()
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);
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// Store in the cache
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playerCache.save(player);
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